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"Once you enter the Tower, you never truly leave"

-Silvanus Andrellus
Location: Nexus Astral/Ethereal Conjunction
Ownership:  ?
Purpose:  ?

The Tower, also known as Strahd's Castle, is said to be at the center of everything, just beyond the Fourth Door. The majority of the following information has come from either Silvanus Andrellus or Ramander's Journal.




According to the Etherscope the Tower has the following traits:

  • The room registers primarily as the ethereal and astral planes. However, the etherscope also detects the demiplanes of dream and shadow.
  • The plane is infinite with normal gravity
  • Time passes slower (i.e. time is passing more quickly in Sigil)
  • The area detects as dominantly divinely morphic (deities can change the plane), though it also detects as highly morphic (changing as a reaction to various stimuli), and sentient (the plane effects its own changes).
  • The plane is strongly evil and chaotic aligned
  • Magic is limited (no specific schools prohibited)

Silvanus claims many of these traits likely represent the fact that the Tower reflects those who enter it, and therefore reflects "Strahd" or Lawshredder.

Other Devices

According to the Chimera, some portion of the Tower (or somewhere in the Tower) registers as a dream machine.

According to the Sanguine Axis, some portion of the Tower (or somewhere in the Tower) registers as a Godstone. Silvanus has since claimed that the Tower is the Godstone of Vengeance.


According to Silvanus Andrellus, Gaibriel, the Lady, Atticus, Tolumvire, the Oldest Barmy, Garmundi, Vryce Dumas I, and the Keeper of Secrets have all visited the Tower. In a recent Tell-Tale Flash, however, both Trolan and Eliath were seen in the Tower. Finally, Strahd (i.e. Lawshredder et al.) is said to be a prisoner of the Tower.


According to Silvanus, those who enter the Tower and then leave walk upon their path through the Tower to their destination(s). There are apparently two methods to choose your path and dangers that exist in moving along your path. Most of the following details comes from Ramander's Journal.


By defining your purpose to the Clockwork Orb, a "petitioner" of the Tower will have their path upon leaving the Tower chosen for them. Essentially they are placing the fate and trust of their path in the Tower. Ramander believes that though the Tower may "choose" wisely, he dislikes not controlling his own destiny.


A "petitioner" of the Tower may more methodically choose their path upon leaving the Tower by selecting coordinates (see bit strings) that signify both location and time within Sigil or Arendur. Ramander could not find evidence of the Tower's ability to allow travel to other axial cities.

Traversing the Path

Most of the following information comes from Ramander's Journal.The info is sparsely cited, occasionally mentioning rare texts, divinations, old notes and interviews with Garmundi and the St. Dumas Family.

Upon leaving the Tower and "on the path", the petitioner will pursue their path, sometimes even unknowingly, towards their desired goal. Some petitioners of the Tower who do not know their next destination seem to sense it, accomplishing their goals along the way. Sensing the path, however, seems to be no guarantee that one could find their next destination, citing evidence that some may have even "missed their next stop on their paths, only to wander aimlessly for a time...or perhaps the Tower allows for them to re-enter at a different location, at a different time?"

Aoskar's Staff

Ramander claims that Aoskar's staff was "a crutch created by a simple-minded fool" and "they were tools needed by someone who lacked understanding of his path but needed objects to find his way"


Ramander does briefly, if cryptically speak of some of the dangers of walking a path through the Tower.

Changing the Past

When plotting his own path and during other similar notes Ramander makes several interesting, if even odd comments: "The Tower may not allow me to change that which has not already been changed?"

The following sentence underlined: "Too much change will threaten the Tower, breaking it, destroying it and all of creation"

"Perhaps it is not change, but completion. I am not changing anything, merely finishing that which is unknown?"

"No, I must avoid change"

Return to the Tower

You confirm from Ramander's journal that you can plot a trip with coordinates and return to the Tower multiple times. Moreover, he believes every time you enter the Tower you enter anew and thus can use the Tower anew (i.e. reselect your path, method, etc.). However, he does make the following cryptic statement:

"Every visit to the Tower takes its toll; it takes it's price and that price is different for every soul." (The word "every" is underlined)

Stranded Upon a Path

Ramander believes it is possible to miss the gateway to your next destination on your path.

"Even the most uninitiated can sense, or 'sniff' their next gated destination. However the stronger your purpose, or the stronger your training, the more likely you will locate this gateway".